FLAC (Free Lossless Audio Codec) is an audio coding format for lossless compression of digital audio, developed by the Xiph.Org Foundation, and is also the name of the free software project producing the FLAC tools, the reference software package that includes a codec implementation.
Digital audio compressed by FLAC's algorithm can typically be reduced to between 50 and 70 percent of its original size and decompresses to an identical copy of the original audio data.
FLAC is an open format with royalty-free licensing and a reference implementation which is free software.
FLAC has support for metadata tagging, album cover art, and fast seeking.
Features
FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio, and you can play back compressed FLAC files in your favorite player (or your car or home stereo, see supported devices) just like you would an MP3 file.
FLAC stands out as the fastest and most widely supported lossless audio codec, and the only one that at once is non-proprietary, is unencumbered by patents, has an open-source reference implementation, has a well-documented format and API, and has several other independent implementations.
FLAC supports tagging, cover art, and fast-seeking. FLAC is freely available and supported on most operating systems, including Windows, "Unix" (Linux, *BSD, Solaris, OS X, IRIX), BeOS, OS/2, and Amiga.
There are many programs and devices that support FLAC, but the core FLAC project here maintains the format and provides programs and libraries for working with FLAC files. See Getting FLAC for instructions on downloading and installing the official FLAC tools, or Using FLAC for instructions and guides on playing FLAC files, ripping CDs to FLAC, etc.
When we say that FLAC is "Free" it means more than just that it is available at no cost. It means that the specification of the format is fully open to the public to be used for any purpose (the FLAC project reserves the right to set the FLAC specification and certify compliance) and that neither the FLAC format nor any of the implemented encoding/decoding methods are covered by any known patent. It also means that all the source code is available under open-source licenses. It is the first truly open and free lossless audio format. (For more information, see the license page.)
Notable features of FLAC:
* Lossless: The encoding of audio (PCM) data incurs no loss of information, and the decoded audio is bit-for-bit identical to what went into the encoder. Each frame contains a 16-bit CRC of the frame data for detecting transmission errors. The integrity of the audio data is further insured by storing an MD5 signature of the original unencoded audio data in the file header, which can be compared later during decoding or testing.
* Fast: FLAC is asymmetric in favor of decode speed. Decoding requires only integer arithmetic and is much less compute-intensive than most perceptual codecs. Real-time decoding performance is easily achievable on even modest hardware.
* Hardware support: FLAC is supported by dozens of consumer electronic devices, from portable players to home stereo equipment to car stereos.
* Flexible metadata: FLAC's metadata system supports tags, cover art, seek tables, and cue sheets. Applications can write their own APPLICATION metadata once they register an ID. New metadata blocks can be defined and implemented in future versions of FLAC without breaking older streams or decoders.
* Seekable: FLAC supports fast sample-accurate seeking. Not only is this useful for playback, but it also makes FLAC files suitable for use in editing applications.
* Streamable: Each FLAC frame contains enough data to decode that frame. FLAC does not even rely on previous or following frames. FLAC uses sync codes and CRCs (similar to MPEG and other formats), which, along with framing, allow decoders to pick up in the middle of a stream with a minimum delay.
* Suitable for archiving: FLAC is an open format, and there is no generation loss if you need to convert your data to another format in the future. In addition to the frame CRCs and MD5 signature, flac has a verify option that decodes the encoded stream in parallel with the encoding process and compares the result to the original, aborting with an error if there is a mismatch.
* Convenient CD archiving: FLAC has a "cue sheet" metadata block for storing a CD table of contents and all track and index points. For instance, you can rip a CD to a single file, and then import the CD's extracted cue sheet while encoding to yield a single file representation of the entire CD. If your original CD is damaged, the cue sheet can be exported later in order to burn an exact copy.
* Error resistant: Because of FLAC's framing, stream errors limit the damage to the frame in which the error occurred, typically a small fraction of a second worth of data. Contrast this with some other lossless codecs, in which a single error destroys the remainder of the stream.
What FLAC is not:
* Lossy. FLAC is intended for lossless compression only, as there are many good lossy formats already, such as Vorbis, MPC, and MP3 (see LAME for an excellent open-source implementation).
* DRM. There is no intention to add any copy-prevention methods. Of course, we can't stop someone from encrypting a FLAC stream in another container (e.g. the way Apple encrypts AAC in MP4 with FairPlay), that is the choice of the user.
Architecture
Similar to many audio coders, a FLAC encoder has the following stages:
* Blocking. The input is broken up into many contiguous blocks. With FLAC, the blocks may vary in size. The optimal size of the block is usually affected by many factors, including the sample rate, spectral characteristics over time, etc. Though FLAC allows the block size to vary within a stream, the reference encoder uses a fixed block size.
* Interchannel Decorrelation. In the case of stereo streams, the encoder will create mid and side signals based on the average and difference (respectively) of the left and right channels. The encoder will then pass the best form of the signal to the next stage.
* Prediction. The block is passed through a prediction stage where the encoder tries to find a mathematical description (usually an approximate one) of the signal. This description is typically much smaller than the raw signal itself. Since the methods of prediction are known to both the encoder and decoder, only the parameters of the predictor need to be included in the compressed stream. FLAC currently uses four different classes of predictors (described in the prediction section), but the format has reserved space for additional methods. FLAC allows the class of predictor to change from block to block, or even within the channels of a block.
* Residual coding. If the predictor does not describe the signal exactly, the difference between the original signal and the predicted signal (called the error or residual signal) must be coded losslessly. If the predictor is effective, the residual signal will require fewer bits per sample than the original signal. FLAC currently uses only one method for encoding the residual (see the Residual coding section), but the format has reserved space for additional methods. FLAC allows the residual coding method to change from block to block, or even within the channels of a block.
In addition, FLAC specifies a metadata system, which allows arbitrary information about the stream to be included at the beginning of the stream.
FLAC (Free Lossless Audio Codec) Sources:
FLAC Codec Format is described here:
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